Spire Biomes cards

NameImageRarityTypeCostDescription
A BargainSpecialSkill0Purchase one of the peddler's wonderful wares!
Broken CrystalSpecialStatus1When you draw this, randomize its cost and draw a card. Reduce regeneration of ALL enemies by 5. Exhaust.
ClairvoyanceSpecialSkill0Draw 3 (4) cards. They gain Retain until played. Exhaust.
Dark RitualSpecialSkill1(Retain.)Gain [E] [E] [E]. Exhaust.
Earth-blessed BladeSpecialAttack1Deal 10 (12) damage to ALL enemies. Gain 4 (5) anniv6:Plated Armor. Gain 2 (3) Thorns. Exhaust.
Fire-blessed BladeSpecialAttack1Deal 12 (16) damage. Gain 1 (2) Strength, 1 Dexterity, and 1 Focus. Exhaust.
ForeseeSpecialSkill1Scry 4 (6). Draw 2 cards.
Gilded DefendSpecialSkill1Gain 7 (10) Block. Lose 1 Dexterity.
Gilded EssenceSpecialPower1Gain 2 (3) anniv6:Plated Armor.
Gilded StrikeSpecialAttack1Deal 6 (9) damage. Apply 1 (2) Vulnerable.
Guiding LightSpecialSkill1Ethereal. Draw 2 (3) cards. Upgrade your hand.
Hand of the AbyssSpecialPower1Whenever an Attack deals unblocked damage, apply 2 (3) anniv6:Abysstouched.
Ice-blessed BladeSpecialAttack1Deal 8 (11) damage. Gain 1 (2) Artifact. Gain 1 Buffer. Exhaust.
InevitabilitySpecialAttack0Gain 5 (8) Block. Deal 6 (9) damage. Increase these amounts by 3 this combat. Shuffle a Void into your draw pile.
LanguishSpecialSkill0Ethereal. (not Ethereal.) ALL enemies lose 4 Strength this turn and lose 4 HP. Exhaust.
Lightning BoltSpecialAttack1Deal 11 (15) damage. Shuffle this card into your draw pile.
Lightning HelixSpecialAttack0Deal 3 (5) damage. Heal 3 (5) HP. Exhaust.
Mirari's WakeSpecialPower3Ethereal. (not Ethereal.) Gain 1 (2) Strength. Gain 1 (2) Dexterity. At the start of your turn (,) gain [E].
Mirror MoveSpecialSkillEthereal. Exhaust. (Becomes a random enemy's previous move)
MitosisSpecialAttack1 (0)Deal 3 damage for ALL your Mitoses or Statuses. When you draw this, shuffle a copy into your draw pile. Exhaust.
NecropotenceSpecialSkill0Retain. Draw 1 (2) card(s). Lose 1 HP. Return this card to your hand.
StaggershockSpecialAttack1Deal 6 (9) damage to ALL enemies. At the start of your next turn, play this card again.
Steel WallSpecialSkill1Gain 7 (8) Block. Gain 1 (2) anniv6:Metallicize. Exhaust.
VerdictSpecialSkill1Apply 12 (17) anniv6:Verdict. Exhaust.
Void-blessed BladeSpecialAttack1Deal 4 damage 2 (3) times. Enemy loses 2 (3) Strength. Gain 1 Blur. Exhaust.
Wall of BlossomsSpecialPower1 (0)Gain 2 Dexterity. Draw 1 card.
Wind-blessed BladeSpecialAttack1Deal 4 (5) damage 3 times. Gain 4 (6) Block 2 times. Apply 2 (3) Weak. Exhaust.
Angry StrikeCommonAttack0Deal 6 (8) damage. Exhaust 1 non-Attack card at random.
BroccoliCommonPower1Gain 2 (3) Strength. Gain 2 (3) Dexterity. Fleeting.
Candy CaneCommonAttack0Deal 10 (13) damage. Fleeting.
ChargeCommonSkill1In 2 turns, gain 14 (18) anniv6:Vigor.
CookieCommonSkill0Gain 9 (12) Block. Fleeting.
Energy DrinkCommonSkill0Gain [E] [E] ([E]). Fleeting.
Fast FoodCommonSkill0Draw 3 (4) cards. Fleeting.
Meat MalletCommonSkill0Whenever an Attack deals unblocked damage this turn, apply 1 Weak. Exhaust. (not Exhaust.)
ShieldCommonSkill1Gain 11 (14) Block. Exhaust.
Sneak AttackCommonAttack1Deal 12 (15) damage.
Throw RockCommonAttack1Deal 6 (8) damage. Gain 2 (3) Strength. At the end of this turn, lose 2 (3) Strength.
AssassinateUncommonAttack1Innate. Deal 18 (24) damage. Exhaust.
CakeUncommonSkill3Gain 40 (50) Block. Block is not removed at the start of your next turn. Fleeting.
Chewing GumUncommonSkill0Draw 2 (3) cards and gain [E] [E] ([E]). Add Slime to the top of your draw pile. Fleeting.
CureUncommonSkill1(Retain.)Remove ALL of your debuffs. Exhaust.
FrenzyUncommonAttack2Deal 7 (9) damage twice. Gain 2 (3) Strength.
Frozen YoghurtUncommonPower0Gain 8 anniv6:Metallicize. Gain 2 (1) Vulnerable. Fleeting.
Full PlateUncommonPower2At the end of your turn, gain 6 (8) Block.
Jaw BreakerUncommonAttack2Deal 40 (50) damage. Fleeting.
Jelly BeansUncommonSkill0Apply 3 (4) Vulnerable to ALL enemies. Gain 1 Weak. Fleeting.
MilkUncommonSkill0Apply 1 Artifact. Gain 2 (3) Artifact. Fleeting.
Mounted CombatUncommonSkill2Ethereal. (not Ethereal.) Apply anniv6:Slow. Exhaust.
PepperUncommonPower0Gain 4 (5) Strength. Lose 1 Dexterity. Fleeting.
Poison SprayUncommonAttack2Deal 7 (9) damage. Apply Poison equal to unblocked damage dealt.
Poisoned AppleUncommonSkill0Apply 9 (12) Poison. Take 3 damage. Fleeting.
RigUncommonPower1 (0)At the start of your turn, draw a card and Exhaust a card.
SitUncommonSkill1Enemy loses 6 (8) Strength this turn.
BananaRareSkill0Raise your Max HP by 2 (3). Fleeting.
Chocolate BarRarePower0Gain 4 (5) Regen. Fleeting.
CocktailRareSkill1 (0)Obtain a random drinkable potion. Fleeting.
Critical HitRareSkill1Your next attack deals double (triple) damage. Exhaust.
FlurryRareAttackXDeal 8 (11) damage to a random enemy X+1 times.
Gold CandyRareSkill0Gain 30 (40) Gold. Fleeting.
InspireRarePower2Ethereal. (not Ethereal.) At the start of your turn, gain [E] and draw 1 card.
Omega CurseRareSkill1Enemy takes 5 (7) more damage from Attacks. Lose 10 HP.
RRrroohrrRGHHhhh!!RarePower2Whenever an enemy doesn't attack during its turn, gain 2 (3) Strength.
The HordeRarePower1(Innate.)At the start of your turn, add a random Gremlin card into your hand.

Spire Biomes relics

NameImageTierPoolDescriptionFlavor
Bow TieSpecialShop cards are Upgraded.It makes you look twice as professional.
Broken DamaruSpecialAt the end of your turn, you may Exhaust a card in your hand. Gain Mantra equal to its cost.?????????????
Broken Data DiskSpecialAt the start of each combat, lose 1Focus. The first time you Channel an Orb each turn, Channel another Orb of the same type.???????????????
Broken MatryoshkaSpecialAdd 4Relics to the rewards, but the next 2 chests you open are empty. If you don't have the Sapphire Key, it will be linked to a Relic.???????????????
Broken Maw BankSpecialGain 400Gold next time you enter a shop, but lose 400Gold when you leave.???????????????
Broken OmamoriSpecialAdd 2Curses to your deck. Whenever you rest, Upgrade2 random cards in your deck.??????????????
Broken Prayer WheelSpecialCard rewards contain 1 less card, but each Gold reward is multiplied by 2.?????????????
Broken Red SkullSpecialWhen you are above 50%HP, you have 3 extra Dexterity.????????????????
Broken Singing BowlSpecialWhenever you gain Max HP, Upgrade1 random card in your deck.???????????????
Broken Snecko EyeSpecialAt the start of each turn, add 1 copy of a random card from your deck into your hand. It Purges, is Ethereal, and is unreadable.?????????????
Broken Snecko SkullSpecialWhen you gain a buff, gain 1 more.??????????????
Broken SozuSpecialIn-combat potions cost [E] to use. When you spend energy on a potion, use another random potion.????????????
Broken Wing BootsSpecialWhen you would enter an event in a ? room, choose between two events.???????????????
ContraptionSpecialThe next time you would die in combat, heal to 1 HP and flee combat if possible.A strange gift.
DuelitySpecialWhenever you play a Skill, gain 1 temporary Strength.Apparently Gremlin Nobs are bad at spelling.
FrostcoalSpecialEnemies deal 6 less damage during the first turn of combat.Chip off the old block.
Gremlin ClawSpecialWhenever a non-minion enemy dies, heal 1 HP.Gremlins can be very dangerous even without a weapon.
Gremlin HoodSpecialAt the start of each combat, choose 1 of 3 random Gremlin cards and add the chosen card into your hand.The orange mask bandits never really caught on.
Gremlin StaffSpecialAt the start of your 3rd turn, gain 15Vigor.Your hand tingles when you hold it.
Lock PicksSpecialGain 30Gold upon entering a rest site.A common Gremlin "Investment."
Louse PlushieSpecialThe first time you take unblocked Attack damage each combat, gain 15Block next turn.A toy for Gremlin children.
Nob ClubSpecialEvery time you play 5 Attacks, apply 1Vulnerable to a random enemy.You can barely lift it.
Old HatSpecialAt the start of your turn, gain 3Vigor.Hypothema's hand-me-down.
Spruce CharmSpecialThe first Attack you play during the first turn of combat is played twice.From the pommel of her sword.
Standing Stone FragmentSpecialStarts with 13 charges. At the start of your turn, gain [E] and this loses a charge.The fragment exudes a powerful aura, but it seems just out of reach.
War HornSpecialStart each Boss combat with 3Strength.When you blow on this horn, you feel like you could take on anything.

Spire Biomes potions

NameImageRarityDescription
Grem's FireZoneDeal 5 damage to ALL enemies at the end of your turn.
Louse MilkZoneDraw 2 cards and gain 1 Energy.
Mushroom SoupZoneGain 3TemporaryHP at the end of your turn.
Noxious BrewZoneApply 3Poison to a random enemy at the end of your turn.
Preerelx's Blue RibbonZoneGain 9Vigor.
Ritual BloodZoneImpairs the Corrupted Heart.

Spire Biomes keywords

NameDescription
BrokenRelics corrupted by the Broken Space. They are forms of original relics, but they are twisted and have different effects.
SlowWhenever you play a card, the enemy receives 10% more damage from Attacks that turn.
VigorYour next Attack deals more damage
AbysstouchedIncreases attack damage taken and deals damage every turn.
Abysstouched PulseApplies Abysstouched to you each turn.
Beat of DeathWhenever you play a card, take damage.
[#ff8cd5]Blight[]A negative modifier.
[#ff8cd5]Blighted[]Modified with a negative effect.
[#ff8cd5]Brittle[]Lose 1Dexterity.
BufferPrevent the next HP loss.
BurningBurning creatures lose HP at the start of their turn.
[#8c9cff]Crippling[]Apply 1Weak to the target enemy, or a random enemy if not a single target.
DampDamp cards Retain and Exhaust.
Dazed PulseShuffles a Dazed into your draw pile each turn.
ElectricWhen played, gain [E] and remove Electric.
[#8c9cff]Enchant[]Modify with a positive effect.
[#8c9cff]Enchantment[]A positive modifier.
EnragedWhenever you play a skill, gains Strength.
[#8c9cff]Exposing[]Apply 1Vulnerable to the target enemy, or a random enemy if not a single target.
[#ff8cd5]Feeble[]Gain 1Frail.
[#ff8cd5]Flawed[]Gain 1Weak.
FlightyWhen drawn, draw 1 card and remove Flighty.
[#ff8cd5]Fragile[]Gain 1Vulnerable.
Frail PulseApplies Frail to you each turn.
FrostbiteIf this card is in your hand at the end of your turn, take 4 damage.
[#ff8cd5]Harmful[]Take 5 damage.
InvincibleCaps how much HP can be lost each turn.
MetallicizeGains Block at the end of its turn.
Plated ArmorGain Block at the end of you turn. Reduced by receiving unblocked attack damage.
[#8c9cff]Powerful[]Gain 1Strength.
[#ff8cd5]Powerless[]Lose 1Strength.
[#8c9cff]Protective[]Gain 1Dexterity.
ReflectiveIncreases the damage and Block amount of MirrorMove.
[#8c9cff]Sharp[]Deal 5 damage to the target enemy, or a random enemy if not a single target.
ShatteredAfter you play a MirrorMove,Shattered creatures lose 10% of their current HP per stack, rounded up.
Slimy BodyShuffles a Slimed into your draw pile whenever you deal unblocked attack damage.
[#8c9cff]Tough[]Gain 4Block.
VerdictA creature with Verdict dies at the start of its turn if its current HP is less than its Verdict. Otherwise, it gains 3Verdict.

Spire Biomes creatures

NameImageTypeHP
Armored GremlinNormal35-39
Bandit LieutenantElite74-76
BehemothElite330
Croaking BruteNormal50-55
Croaking PelterNormal50-55
Croaking SeerNormal50-55
Dread MothNormal8
Elemental PortalElite48-49
EruptorNormal22-26
Feral GremlinNormal21-27
Grafted WormNormal11-13
Gremlin ArchmageNormal95-98
Gremlin AssassinNormal35-39
Gremlin BarbarianNormal50-54
Gremlin CannonNormal48-53
Gremlin CookElite56-62
Gremlin ElderElite223-231
Gremlin JerkNormal48-53
Gremlin NibNormal171-180
Gremlin RiderNormal45-50
Gremlin RiderNormal45-50
Gremlin RiderNormal45-50
HatchlingNormal60-65
Heat BlisterNormal100-110
HexasnakeNormal60-64
HydraElite94-97
JunkbotNormal21-27
Living StormcloudNormal26-28
LooterNormal44-48
Opulent OfferingNormal23-25
Orb of FireNormal35-37
PeddlerNormal72-76
Primeval QueenElite210
Shield GremlinNormal12-15
Shimmering MirageNormal30-32
StewardNormal48-56
Stygian BoarNormal41-44
Sun Stone ShardElite60-65
The Thief KingElite95
Unbound AbyssalNormal135
Unstable Sun StoneElite110-120
Void BeastNormal110-116
Void CorruptionNormal97-101
Void ReaperElite100-105
War GolemElite110-112
Whispering WraithNormal43-45